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Last updated: Wed, 10 Dec 2008

(Irr3DObj)

IrrLib 1.X

(Irr3DObj)This is a smart pointer class that is used when you want to put a 3D object to the screen.

Description

N/A (Irr3DObj) ( )

N/A

Parameters

None

Return Values

N/A

Examples

Example #1 This is a live example showing a ball bounce between 2 squares.

#include <iostream>
#include "IrrLib.h"
#include <irrlicht.h>
 
using namespace std;
 
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
 
int main(){
	IrrLib Irrlicht(5, 640, 480, 16, false, true, false);
	Irr3DObjColor col1;
	Irr3DObjColor col2;
	int vel = 1;
	int nHits;
	//int nTimes = 0;
 
	//Color 1
	col1.a = 255;
	col1.r = 0;
	col1.g = 255;
	col1.b = 5;
 
	//color 2
	col2.a = 255;
	col2.r = 0;
	col2.g = 255;
	col2.b = 255;
 
	//Pos 1
	Irr3DPos pos1;
	Irr3DPos pos2, pos3;
 
	pos3.x = -200;
	pos3.y = 0;
	pos3.z = 0;
 
	pos2.x = 200;
	pos2.y = 0;
	pos2.z = 0;
 
	pos1.x = 0;
	pos1.y = 0;
	pos1.z = 0;
 
    Irr3DObj obj1;
    obj1->setColor(col1);
    obj1->setMesh("sphere.3ds");
	Irr3DObj obj2, obj3;
	obj3->setMesh("cube.3ds");
	obj2->setMesh("cube.3ds");
	obj2->setColor(col2);
	obj3->setColor(col2);
	obj1->addToScene();
	obj2->addToScene();
	obj3->addToScene();
	Irrlicht.AddFPSCam();
    obj2->Move(pos2);
    obj3->Move(pos3);
	while (Irrlicht.DeviceIsRunning())
	if (Irrlicht.IsActiveWindow())
	{
	    pos1.x = pos1.x + vel;
	    obj1->Move(pos1);
	    nHits = CheckForCollision(obj1,obj2);
	    if (nHits > 0)
	    {
	        vel = vel * -1;
	    }
	    nHits = CheckForCollision(obj1,obj3);
        if (nHits > 0)
	    {
	        vel = vel * -1;
	    }
        Irrlicht.BeginScene(Irrlicht.Color.RED);
        Irrlicht.DrawAll();
        Irrlicht.EndScene();
        nHits = 0;
	}
	Irrlicht.EndIrrlicht();
	return 0;
}
 

You can find the meshes used in this example here.

Notes

Function Description Parameters Notes
Move Moves the object around Irr3DPos
addToScene Adds the object to the scene None
setMesh Sets the mesh of the object irr::core::stringc This is a string telling IrrLib what mesh file to use
setColor Sets the color of the mesh Irr3DObjColor




Last updated: Wed, 10 Dec 2008
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